import { Renderer, Program, Mesh, Color, Triangle } from 'ogl';
import { useEffect, useRef } from 'react';
const VERT = `#version 300 es
in vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}
`;
const FRAG = `#version 300 es
precision highp float;
uniform float uTime;
uniform float uAmplitude;
uniform vec3 uColorStops[3];
uniform vec2 uResolution;
uniform float uBlend;
out vec4 fragColor;
vec3 permute(vec3 x) {
return mod(((x * 34.0) + 1.0) * x, 289.0);
}
float snoise(vec2 v){
const vec4 C = vec4(
0.211324865405187, 0.366025403784439,
-0.577350269189626, 0.024390243902439
);
vec2 i = floor(v + dot(v, C.yy));
vec2 x0 = v - i + dot(i, C.xx);
vec2 i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
vec4 x12 = x0.xyxy + C.xxzz;
x12.xy -= i1;
i = mod(i, 289.0);
vec3 p = permute(
permute(i.y + vec3(0.0, i1.y, 1.0))
+ i.x + vec3(0.0, i1.x, 1.0)
);
vec3 m = max(
0.5 - vec3(
dot(x0, x0),
dot(x12.xy, x12.xy),
dot(x12.zw, x12.zw)
),
0.0
);
m = m * m;
m = m * m;
vec3 x = 2.0 * fract(p * C.www) - 1.0;
vec3 h = abs(x) - 0.5;
vec3 ox = floor(x + 0.5);
vec3 a0 = x - ox;
m *= 1.79284291400159 - 0.85373472095314 * (a0*a0 + h*h);
vec3 g;
g.x = a0.x * x0.x + h.x * x0.y;
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
return 130.0 * dot(m, g);
}
struct ColorStop {
vec3 color;
float position;
};
#define COLOR_RAMP(colors, factor, finalColor) { \
int index = 0; \
for (int i = 0; i < 2; i++) { \
ColorStop currentColor = colors[i]; \
bool isInBetween = currentColor.position <= factor; \
index = int(mix(float(index), float(i), float(isInBetween))); \
} \
ColorStop currentColor = colors[index]; \
ColorStop nextColor = colors[index + 1]; \
float range = nextColor.position - currentColor.position; \
float lerpFactor = (factor - currentColor.position) / range; \
finalColor = mix(currentColor.color, nextColor.color, lerpFactor); \
}
void main() {
vec2 uv = gl_FragCoord.xy / uResolution;
ColorStop colors[3];
colors[0] = ColorStop(uColorStops[0], 0.0);
colors[1] = ColorStop(uColorStops[1], 0.5);
colors[2] = ColorStop(uColorStops[2], 1.0);
vec3 rampColor;
COLOR_RAMP(colors, uv.x, rampColor);
float height = snoise(vec2(uv.x * 2.0 + uTime * 0.1, uTime * 0.25)) * 0.5 * uAmplitude;
height = exp(height);
height = (uv.y * 2.0 - height + 0.2);
float intensity = 0.6 * height;
float midPoint = 0.20;
float auroraAlpha = smoothstep(midPoint - uBlend * 0.5, midPoint + uBlend * 0.5, intensity);
vec3 auroraColor = intensity * rampColor;
fragColor = vec4(auroraColor * auroraAlpha, auroraAlpha);
}
`;
export default function Aurora(props) {
const { colorStops = ['#5227FF', '#7cff67', '#5227FF'], amplitude = 1.0, blend = 0.5 } = props;
const propsRef = useRef(props);
propsRef.current = props;
const ctnDom = useRef(null);
useEffect(() => {
const ctn = ctnDom.current;
if (!ctn) return;
const renderer = new Renderer({
alpha: true,
premultipliedAlpha: true,
antialias: true
});
const gl = renderer.gl;
gl.clearColor(0, 0, 0, 0);
gl.enable(gl.BLEND);
gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
gl.canvas.style.backgroundColor = 'transparent';
let program;
function resize() {
if (!ctn) return;
const width = ctn.offsetWidth;
const height = ctn.offsetHeight;
renderer.setSize(width, height);
if (program) {
program.uniforms.uResolution.value = [width, height];
}
}
window.addEventListener('resize', resize);
const geometry = new Triangle(gl);
if (geometry.attributes.uv) {
delete geometry.attributes.uv;
}
const colorStopsArray = colorStops.map(hex => {
const c = new Color(hex);
return [c.r, c.g, c.b];
});
program = new Program(gl, {
vertex: VERT,
fragment: FRAG,
uniforms: {
uTime: { value: 0 },
uAmplitude: { value: amplitude },
uColorStops: { value: colorStopsArray },
uResolution: { value: [ctn.offsetWidth, ctn.offsetHeight] },
uBlend: { value: blend }
}
});
const mesh = new Mesh(gl, { geometry, program });
ctn.appendChild(gl.canvas);
let animateId = 0;
const update = t => {
animateId = requestAnimationFrame(update);
const { time = t * 0.01, speed = 1.0 } = propsRef.current;
program.uniforms.uTime.value = time * speed * 0.1;
program.uniforms.uAmplitude.value = propsRef.current.amplitude ?? 1.0;
program.uniforms.uBlend.value = propsRef.current.blend ?? blend;
const stops = propsRef.current.colorStops ?? colorStops;
program.uniforms.uColorStops.value = stops.map(hex => {
const c = new Color(hex);
return [c.r, c.g, c.b];
});
renderer.render({ scene: mesh });
};
animateId = requestAnimationFrame(update);
resize();
return () => {
cancelAnimationFrame(animateId);
window.removeEventListener('resize', resize);
if (ctn && gl.canvas.parentNode === ctn) {
ctn.removeChild(gl.canvas);
}
gl.getExtension('WEBGL_lose_context')?.loseContext();
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [amplitude]);
return <div ref={ctnDom} className="w-full h-full" />;
}