import { useRef, useEffect } from 'react';
import { Renderer, Camera, Transform, Plane, Program, Mesh, Texture, type OGLRenderingContext } from 'ogl';
type GL = OGLRenderingContext;
type OGLProgram = Program;
type OGLMesh = Mesh;
type OGLTransform = Transform;
type OGLPlane = Plane;
interface ScreenSize {
width: number;
height: number;
}
interface ViewportSize {
width: number;
height: number;
}
interface ScrollState {
position?: number;
ease: number;
current: number;
target: number;
last: number;
}
interface AutoBindOptions {
include?: Array<string | RegExp>;
exclude?: Array<string | RegExp>;
}
interface MediaParams {
gl: GL;
geometry: OGLPlane;
scene: OGLTransform;
screen: ScreenSize;
viewport: ViewportSize;
image: string;
length: number;
index: number;
planeWidth: number;
planeHeight: number;
distortion: number;
}
interface CanvasParams {
container: HTMLElement;
canvas: HTMLCanvasElement;
items: string[];
planeWidth: number;
planeHeight: number;
distortion: number;
scrollEase: number;
cameraFov: number;
cameraZ: number;
}
const vertexShader = `
precision highp float;
attribute vec3 position;
attribute vec2 uv;
attribute vec3 normal;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
uniform mat3 normalMatrix;
uniform float uPosition;
uniform float uTime;
uniform float uSpeed;
uniform vec3 distortionAxis;
uniform vec3 rotationAxis;
uniform float uDistortion;
varying vec2 vUv;
varying vec3 vNormal;
float PI = 3.141592653589793238;
mat4 rotationMatrix(vec3 axis, float angle) {
axis = normalize(axis);
float s = sin(angle);
float c = cos(angle);
float oc = 1.0 - c;
return mat4(
oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
oc * axis.x * axis.y + axis.z * s,oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
oc * axis.z * axis.x - axis.y * s,oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,
0.0, 0.0, 0.0, 1.0
);
}
vec3 rotate(vec3 v, vec3 axis, float angle) {
mat4 m = rotationMatrix(axis, angle);
return (m * vec4(v, 1.0)).xyz;
}
float qinticInOut(float t) {
return t < 0.5
? 16.0 * pow(t, 5.0)
: -0.5 * abs(pow(2.0 * t - 2.0, 5.0)) + 1.0;
}
void main() {
vUv = uv;
float norm = 0.5;
vec3 newpos = position;
float offset = (dot(distortionAxis, position) + norm / 2.) / norm;
float localprogress = clamp(
(fract(uPosition * 5.0 * 0.01) - 0.01 * uDistortion * offset) / (1. - 0.01 * uDistortion),
0.,
2.
);
localprogress = qinticInOut(localprogress) * PI;
newpos = rotate(newpos, rotationAxis, localprogress);
gl_Position = projectionMatrix * modelViewMatrix * vec4(newpos, 1.0);
}
`;
const fragmentShader = `
precision highp float;
uniform vec2 uImageSize;
uniform vec2 uPlaneSize;
uniform sampler2D tMap;
varying vec2 vUv;
void main() {
vec2 imageSize = uImageSize;
vec2 planeSize = uPlaneSize;
float imageAspect = imageSize.x / imageSize.y;
float planeAspect = planeSize.x / planeSize.y;
vec2 scale = vec2(1.0, 1.0);
if (planeAspect > imageAspect) {
scale.x = imageAspect / planeAspect;
} else {
scale.y = planeAspect / imageAspect;
}
vec2 uv = vUv * scale + (1.0 - scale) * 0.5;
gl_FragColor = texture2D(tMap, uv);
}
`;
function AutoBind(self: any, { include, exclude }: AutoBindOptions = {}) {
const getAllProperties = (object: any): Set<[any, string | symbol]> => {
const properties = new Set<[any, string | symbol]>();
do {
for (const key of Reflect.ownKeys(object)) {
properties.add([object, key]);
}
} while ((object = Reflect.getPrototypeOf(object)) && object !== Object.prototype);
return properties;
};
const filter = (key: string | symbol) => {
const match = (pattern: string | RegExp) =>
typeof pattern === 'string' ? key === pattern : (pattern as RegExp).test(key.toString());
if (include) return include.some(match);
if (exclude) return !exclude.some(match);
return true;
};
for (const [object, key] of getAllProperties(self.constructor.prototype)) {
if (key === 'constructor' || !filter(key)) continue;
const descriptor = Reflect.getOwnPropertyDescriptor(object, key);
if (descriptor && typeof descriptor.value === 'function') {
self[key] = self[key].bind(self);
}
}
return self;
}
function lerp(p1: number, p2: number, t: number): number {
return p1 + (p2 - p1) * t;
}
function map(num: number, min1: number, max1: number, min2: number, max2: number, round = false): number {
const num1 = (num - min1) / (max1 - min1);
const num2 = num1 * (max2 - min2) + min2;
return round ? Math.round(num2) : num2;
}
class Media {
gl: GL;
geometry: OGLPlane;
scene: OGLTransform;
screen: ScreenSize;
viewport: ViewportSize;
image: string;
length: number;
index: number;
planeWidth: number;
planeHeight: number;
distortion: number;
program!: OGLProgram;
plane!: OGLMesh;
extra = 0;
padding = 0;
height = 0;
heightTotal = 0;
y = 0;
constructor({
gl,
geometry,
scene,
screen,
viewport,
image,
length,
index,
planeWidth,
planeHeight,
distortion
}: MediaParams) {
this.gl = gl;
this.geometry = geometry;
this.scene = scene;
this.screen = screen;
this.viewport = viewport;
this.image = image;
this.length = length;
this.index = index;
this.planeWidth = planeWidth;
this.planeHeight = planeHeight;
this.distortion = distortion;
this.createShader();
this.createMesh();
this.onResize();
}
createShader() {
const texture = new Texture(this.gl, { generateMipmaps: false });
this.program = new Program(this.gl, {
depthTest: false,
depthWrite: false,
fragment: fragmentShader,
vertex: vertexShader,
uniforms: {
tMap: { value: texture },
uPosition: { value: 0 },
uPlaneSize: { value: [0, 0] },
uImageSize: { value: [0, 0] },
uSpeed: { value: 0 },
rotationAxis: { value: [0, 1, 0] },
distortionAxis: { value: [1, 1, 0] },
uDistortion: { value: this.distortion },
uViewportSize: { value: [this.viewport.width, this.viewport.height] },
uTime: { value: 0 }
},
cullFace: false
});
const img = new Image();
img.crossOrigin = 'anonymous';
img.src = this.image;
img.onload = () => {
texture.image = img;
this.program.uniforms.uImageSize.value = [img.naturalWidth, img.naturalHeight];
};
}
createMesh() {
this.plane = new Mesh(this.gl, {
geometry: this.geometry,
program: this.program
});
this.plane.setParent(this.scene);
}
setScale() {
this.plane.scale.x = (this.viewport.width * this.planeWidth) / this.screen.width;
this.plane.scale.y = (this.viewport.height * this.planeHeight) / this.screen.height;
this.plane.position.x = 0;
this.program.uniforms.uPlaneSize.value = [this.plane.scale.x, this.plane.scale.y];
}
onResize({ screen, viewport }: { screen?: ScreenSize; viewport?: ViewportSize } = {}) {
if (screen) this.screen = screen;
if (viewport) {
this.viewport = viewport;
this.program.uniforms.uViewportSize.value = [viewport.width, viewport.height];
}
this.setScale();
this.padding = 5;
this.height = this.plane.scale.y + this.padding;
this.heightTotal = this.height * this.length;
this.y = -this.heightTotal / 2 + (this.index + 0.5) * this.height;
}
update(scroll: ScrollState) {
this.plane.position.y = this.y - scroll.current - this.extra;
const position = map(this.plane.position.y, -this.viewport.height, this.viewport.height, 5, 15);
this.program.uniforms.uPosition.value = position;
this.program.uniforms.uTime.value += 0.04;
this.program.uniforms.uSpeed.value = scroll.current;
const planeHeight = this.plane.scale.y;
const viewportHeight = this.viewport.height;
const topEdge = this.plane.position.y + planeHeight / 2;
const bottomEdge = this.plane.position.y - planeHeight / 2;
if (topEdge < -viewportHeight / 2) {
this.extra -= this.heightTotal;
} else if (bottomEdge > viewportHeight / 2) {
this.extra += this.heightTotal;
}
}
}
class Canvas {
container: HTMLElement;
canvas: HTMLCanvasElement;
items: string[];
planeWidth: number;
planeHeight: number;
distortion: number;
scroll: ScrollState;
cameraFov: number;
cameraZ: number;
renderer!: Renderer;
gl!: GL;
camera!: Camera;
scene!: OGLTransform;
planeGeometry!: OGLPlane;
medias!: Media[];
screen!: ScreenSize;
viewport!: ViewportSize;
isDown = false;
start = 0;
loaded = 0;
constructor({
container,
canvas,
items,
planeWidth,
planeHeight,
distortion,
scrollEase,
cameraFov,
cameraZ
}: CanvasParams) {
this.container = container;
this.canvas = canvas;
this.items = items;
this.planeWidth = planeWidth;
this.planeHeight = planeHeight;
this.distortion = distortion;
this.scroll = {
ease: scrollEase,
current: 0,
target: 0,
last: 0
};
this.cameraFov = cameraFov;
this.cameraZ = cameraZ;
AutoBind(this);
this.createRenderer();
this.createCamera();
this.createScene();
this.onResize();
this.createGeometry();
this.createMedias();
this.update();
this.addEventListeners();
this.createPreloader();
}
createRenderer() {
this.renderer = new Renderer({
canvas: this.canvas,
alpha: true,
antialias: true,
dpr: Math.min(window.devicePixelRatio, 2)
});
this.gl = this.renderer.gl;
}
createCamera() {
this.camera = new Camera(this.gl);
this.camera.fov = this.cameraFov;
this.camera.position.z = this.cameraZ;
}
createScene() {
this.scene = new Transform();
}
createGeometry() {
this.planeGeometry = new Plane(this.gl, {
heightSegments: 1,
widthSegments: 100
});
}
createMedias() {
this.medias = this.items.map(
(image, index) =>
new Media({
gl: this.gl,
geometry: this.planeGeometry,
scene: this.scene,
screen: this.screen,
viewport: this.viewport,
image,
length: this.items.length,
index,
planeWidth: this.planeWidth,
planeHeight: this.planeHeight,
distortion: this.distortion
})
);
}
createPreloader() {
this.loaded = 0;
this.items.forEach(src => {
const image = new Image();
image.crossOrigin = 'anonymous';
image.src = src;
image.onload = () => {
if (++this.loaded === this.items.length) {
document.documentElement.classList.remove('loading');
document.documentElement.classList.add('loaded');
}
};
});
}
onResize() {
const rect = this.container.getBoundingClientRect();
this.screen = { width: rect.width, height: rect.height };
this.renderer.setSize(this.screen.width, this.screen.height);
this.camera.perspective({
aspect: this.gl.canvas.width / this.gl.canvas.height
});
const fov = (this.camera.fov * Math.PI) / 180;
const height = 2 * Math.tan(fov / 2) * this.camera.position.z;
const width = height * this.camera.aspect;
this.viewport = { width, height };
this.medias?.forEach(media => media.onResize({ screen: this.screen, viewport: this.viewport }));
}
onTouchDown(e: MouseEvent | TouchEvent) {
this.isDown = true;
this.scroll.position = this.scroll.current;
this.start = e instanceof TouchEvent ? e.touches[0].clientY : e.clientY;
}
onTouchMove(e: MouseEvent | TouchEvent) {
if (!this.isDown || !this.scroll.position) return;
const y = e instanceof TouchEvent ? e.touches[0].clientY : e.clientY;
const distance = (this.start - y) * 0.1;
this.scroll.target = this.scroll.position + distance;
}
onTouchUp() {
this.isDown = false;
}
onWheel(e: WheelEvent) {
this.scroll.target += e.deltaY * 0.005;
}
update() {
this.scroll.current = lerp(this.scroll.current, this.scroll.target, this.scroll.ease);
this.medias?.forEach(media => media.update(this.scroll));
this.renderer.render({ scene: this.scene, camera: this.camera });
this.scroll.last = this.scroll.current;
requestAnimationFrame(this.update);
}
addEventListeners() {
window.addEventListener('resize', this.onResize);
window.addEventListener('wheel', this.onWheel);
window.addEventListener('mousedown', this.onTouchDown);
window.addEventListener('mousemove', this.onTouchMove);
window.addEventListener('mouseup', this.onTouchUp);
window.addEventListener('touchstart', this.onTouchDown as EventListener);
window.addEventListener('touchmove', this.onTouchMove as EventListener);
window.addEventListener('touchend', this.onTouchUp as EventListener);
}
destroy() {
window.removeEventListener('resize', this.onResize);
window.removeEventListener('wheel', this.onWheel);
window.removeEventListener('mousedown', this.onTouchDown);
window.removeEventListener('mousemove', this.onTouchMove);
window.removeEventListener('mouseup', this.onTouchUp);
window.removeEventListener('touchstart', this.onTouchDown as EventListener);
window.removeEventListener('touchmove', this.onTouchMove as EventListener);
window.removeEventListener('touchend', this.onTouchUp as EventListener);
}
}
interface FlyingPostersProps extends React.HTMLAttributes<HTMLDivElement> {
items?: string[];
planeWidth?: number;
planeHeight?: number;
distortion?: number;
scrollEase?: number;
cameraFov?: number;
cameraZ?: number;
}
export default function FlyingPosters({
items = [],
planeWidth = 320,
planeHeight = 320,
distortion = 3,
scrollEase = 0.01,
cameraFov = 45,
cameraZ = 20,
className,
...props
}: FlyingPostersProps) {
const containerRef = useRef<HTMLDivElement>(null);
const canvasRef = useRef<HTMLCanvasElement>(null);
const instanceRef = useRef<Canvas | null>(null);
useEffect(() => {
if (!containerRef.current || !canvasRef.current) return;
instanceRef.current = new Canvas({
container: containerRef.current,
canvas: canvasRef.current,
items,
planeWidth,
planeHeight,
distortion,
scrollEase,
cameraFov,
cameraZ
});
return () => {
instanceRef.current?.destroy();
instanceRef.current = null;
};
}, [items, planeWidth, planeHeight, distortion, scrollEase, cameraFov, cameraZ]);
useEffect(() => {
if (!canvasRef.current) return;
const canvasEl = canvasRef.current;
const handleWheel = (e: WheelEvent) => {
e.preventDefault();
if (instanceRef.current) {
instanceRef.current.onWheel(e);
}
};
const handleTouchMove = (e: TouchEvent) => {
e.preventDefault();
};
canvasEl.addEventListener('wheel', handleWheel, { passive: false });
canvasEl.addEventListener('touchmove', handleTouchMove, { passive: false });
return () => {
canvasEl.removeEventListener('wheel', handleWheel);
canvasEl.removeEventListener('touchmove', handleTouchMove);
};
}, []);
return (
<div ref={containerRef} className={`w-full h-full overflow-hidden relative z-2 ${className}`} {...props}>
<canvas ref={canvasRef} className="block w-full h-full" />
</div>
);
}