import { useRef, useEffect } from 'react';
import * as THREE from 'three';
const vertexShader = `
uniform float time;
varying vec2 vUv;
varying vec3 vPosition;
void main() {
vUv = uv;
vPosition = position;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}`;
const fragmentShader = `
uniform sampler2D uDataTexture;
uniform sampler2D uTexture;
uniform vec4 resolution;
varying vec2 vUv;
void main() {
vec2 uv = vUv;
vec4 offset = texture2D(uDataTexture, vUv);
gl_FragColor = texture2D(uTexture, uv - 0.02 * offset.rg);
}`;
const GridDistortion = ({ grid = 15, mouse = 0.1, strength = 0.15, relaxation = 0.9, imageSrc, className = '' }) => {
const containerRef = useRef(null);
const sceneRef = useRef(null);
const rendererRef = useRef(null);
const cameraRef = useRef(null);
const planeRef = useRef(null);
const imageAspectRef = useRef(1);
const animationIdRef = useRef(null);
const resizeObserverRef = useRef(null);
useEffect(() => {
if (!containerRef.current) return;
const container = containerRef.current;
const scene = new THREE.Scene();
sceneRef.current = scene;
const renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true,
powerPreference: 'high-performance'
});
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.setClearColor(0x000000, 0);
rendererRef.current = renderer;
container.innerHTML = '';
container.appendChild(renderer.domElement);
const camera = new THREE.OrthographicCamera(0, 0, 0, 0, -1000, 1000);
camera.position.z = 2;
cameraRef.current = camera;
const uniforms = {
time: { value: 0 },
resolution: { value: new THREE.Vector4() },
uTexture: { value: null },
uDataTexture: { value: null }
};
const textureLoader = new THREE.TextureLoader();
textureLoader.load(imageSrc, texture => {
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.wrapS = THREE.ClampToEdgeWrapping;
texture.wrapT = THREE.ClampToEdgeWrapping;
imageAspectRef.current = texture.image.width / texture.image.height;
uniforms.uTexture.value = texture;
handleResize();
});
const size = grid;
const data = new Float32Array(4 * size * size);
for (let i = 0; i < size * size; i++) {
data[i * 4] = Math.random() * 255 - 125;
data[i * 4 + 1] = Math.random() * 255 - 125;
}
const dataTexture = new THREE.DataTexture(data, size, size, THREE.RGBAFormat, THREE.FloatType);
dataTexture.needsUpdate = true;
uniforms.uDataTexture.value = dataTexture;
const material = new THREE.ShaderMaterial({
side: THREE.DoubleSide,
uniforms,
vertexShader,
fragmentShader,
transparent: true
});
const geometry = new THREE.PlaneGeometry(1, 1, size - 1, size - 1);
const plane = new THREE.Mesh(geometry, material);
planeRef.current = plane;
scene.add(plane);
const handleResize = () => {
if (!container || !renderer || !camera) return;
const rect = container.getBoundingClientRect();
const width = rect.width;
const height = rect.height;
if (width === 0 || height === 0) return;
const containerAspect = width / height;
renderer.setSize(width, height);
if (plane) {
plane.scale.set(containerAspect, 1, 1);
}
const frustumHeight = 1;
const frustumWidth = frustumHeight * containerAspect;
camera.left = -frustumWidth / 2;
camera.right = frustumWidth / 2;
camera.top = frustumHeight / 2;
camera.bottom = -frustumHeight / 2;
camera.updateProjectionMatrix();
uniforms.resolution.value.set(width, height, 1, 1);
};
if (window.ResizeObserver) {
const resizeObserver = new ResizeObserver(() => {
handleResize();
});
resizeObserver.observe(container);
resizeObserverRef.current = resizeObserver;
} else {
window.addEventListener('resize', handleResize);
}
const mouseState = {
x: 0,
y: 0,
prevX: 0,
prevY: 0,
vX: 0,
vY: 0
};
const handleMouseMove = e => {
const rect = container.getBoundingClientRect();
const x = (e.clientX - rect.left) / rect.width;
const y = 1 - (e.clientY - rect.top) / rect.height;
mouseState.vX = x - mouseState.prevX;
mouseState.vY = y - mouseState.prevY;
Object.assign(mouseState, { x, y, prevX: x, prevY: y });
};
const handleMouseLeave = () => {
if (dataTexture) {
dataTexture.needsUpdate = true;
}
Object.assign(mouseState, {
x: 0,
y: 0,
prevX: 0,
prevY: 0,
vX: 0,
vY: 0
});
};
container.addEventListener('mousemove', handleMouseMove);
container.addEventListener('mouseleave', handleMouseLeave);
handleResize();
const animate = () => {
animationIdRef.current = requestAnimationFrame(animate);
if (!renderer || !scene || !camera) return;
uniforms.time.value += 0.05;
const data = dataTexture.image.data;
for (let i = 0; i < size * size; i++) {
data[i * 4] *= relaxation;
data[i * 4 + 1] *= relaxation;
}
const gridMouseX = size * mouseState.x;
const gridMouseY = size * mouseState.y;
const maxDist = size * mouse;
for (let i = 0; i < size; i++) {
for (let j = 0; j < size; j++) {
const distSq = Math.pow(gridMouseX - i, 2) + Math.pow(gridMouseY - j, 2);
if (distSq < maxDist * maxDist) {
const index = 4 * (i + size * j);
const power = Math.min(maxDist / Math.sqrt(distSq), 10);
data[index] += strength * 100 * mouseState.vX * power;
data[index + 1] -= strength * 100 * mouseState.vY * power;
}
}
}
dataTexture.needsUpdate = true;
renderer.render(scene, camera);
};
animate();
return () => {
if (animationIdRef.current) {
cancelAnimationFrame(animationIdRef.current);
}
if (resizeObserverRef.current) {
resizeObserverRef.current.disconnect();
} else {
window.removeEventListener('resize', handleResize);
}
container.removeEventListener('mousemove', handleMouseMove);
container.removeEventListener('mouseleave', handleMouseLeave);
if (renderer) {
renderer.dispose();
if (container.contains(renderer.domElement)) {
container.removeChild(renderer.domElement);
}
}
if (geometry) geometry.dispose();
if (material) material.dispose();
if (dataTexture) dataTexture.dispose();
if (uniforms.uTexture.value) uniforms.uTexture.value.dispose();
sceneRef.current = null;
rendererRef.current = null;
cameraRef.current = null;
planeRef.current = null;
};
}, [grid, mouse, strength, relaxation, imageSrc]);
return (
<div
ref={containerRef}
className={`relative overflow-hidden ${className}`}
style={{
width: '100%',
height: '100%',
minWidth: '0',
minHeight: '0'
}}
/>
);
};
export default GridDistortion;