import React, { useEffect, useRef } from 'react';
import { Renderer, Program, Mesh, Triangle, Transform, Vec3, Camera } from 'ogl';
type MetaBallsProps = {
color?: string;
speed?: number;
enableMouseInteraction?: boolean;
hoverSmoothness?: number;
animationSize?: number;
ballCount?: number;
clumpFactor?: number;
cursorBallSize?: number;
cursorBallColor?: string;
enableTransparency?: boolean;
};
function parseHexColor(hex: string): [number, number, number] {
const c = hex.replace('#', '');
const r = parseInt(c.substring(0, 2), 16) / 255;
const g = parseInt(c.substring(2, 4), 16) / 255;
const b = parseInt(c.substring(4, 6), 16) / 255;
return [r, g, b];
}
function fract(x: number): number {
return x - Math.floor(x);
}
function hash31(p: number): number[] {
let r = [p * 0.1031, p * 0.103, p * 0.0973].map(fract);
const r_yzx = [r[1], r[2], r[0]];
const dotVal = r[0] * (r_yzx[0] + 33.33) + r[1] * (r_yzx[1] + 33.33) + r[2] * (r_yzx[2] + 33.33);
for (let i = 0; i < 3; i++) {
r[i] = fract(r[i] + dotVal);
}
return r;
}
function hash33(v: number[]): number[] {
let p = [v[0] * 0.1031, v[1] * 0.103, v[2] * 0.0973].map(fract);
const p_yxz = [p[1], p[0], p[2]];
const dotVal = p[0] * (p_yxz[0] + 33.33) + p[1] * (p_yxz[1] + 33.33) + p[2] * (p_yxz[2] + 33.33);
for (let i = 0; i < 3; i++) {
p[i] = fract(p[i] + dotVal);
}
const p_xxy = [p[0], p[0], p[1]];
const p_yxx = [p[1], p[0], p[0]];
const p_zyx = [p[2], p[1], p[0]];
const result: number[] = [];
for (let i = 0; i < 3; i++) {
result[i] = fract((p_xxy[i] + p_yxx[i]) * p_zyx[i]);
}
return result;
}
const vertex = `#version 300 es
precision highp float;
layout(location = 0) in vec2 position;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
}
`;
const fragment = `#version 300 es
precision highp float;
uniform vec3 iResolution;
uniform float iTime;
uniform vec3 iMouse;
uniform vec3 iColor;
uniform vec3 iCursorColor;
uniform float iAnimationSize;
uniform int iBallCount;
uniform float iCursorBallSize;
uniform vec3 iMetaBalls[50];
uniform float iClumpFactor;
uniform bool enableTransparency;
out vec4 outColor;
const float PI = 3.14159265359;
float getMetaBallValue(vec2 c, float r, vec2 p) {
vec2 d = p - c;
float dist2 = dot(d, d);
return (r * r) / dist2;
}
void main() {
vec2 fc = gl_FragCoord.xy;
float scale = iAnimationSize / iResolution.y;
vec2 coord = (fc - iResolution.xy * 0.5) * scale;
vec2 mouseW = (iMouse.xy - iResolution.xy * 0.5) * scale;
float m1 = 0.0;
for (int i = 0; i < 50; i++) {
if (i >= iBallCount) break;
m1 += getMetaBallValue(iMetaBalls[i].xy, iMetaBalls[i].z, coord);
}
float m2 = getMetaBallValue(mouseW, iCursorBallSize, coord);
float total = m1 + m2;
float f = smoothstep(-1.0, 1.0, (total - 1.3) / min(1.0, fwidth(total)));
vec3 cFinal = vec3(0.0);
if (total > 0.0) {
float alpha1 = m1 / total;
float alpha2 = m2 / total;
cFinal = iColor * alpha1 + iCursorColor * alpha2;
}
outColor = vec4(cFinal * f, enableTransparency ? f : 1.0);
}
`;
type BallParams = {
st: number;
dtFactor: number;
baseScale: number;
toggle: number;
radius: number;
};
const MetaBalls: React.FC<MetaBallsProps> = ({
color = '#ffffff',
speed = 0.3,
enableMouseInteraction = true,
hoverSmoothness = 0.05,
animationSize = 30,
ballCount = 15,
clumpFactor = 1,
cursorBallSize = 3,
cursorBallColor = '#ffffff',
enableTransparency = false
}) => {
const containerRef = useRef<HTMLDivElement>(null);
useEffect(() => {
const container = containerRef.current;
if (!container) return;
const dpr = 1;
const renderer = new Renderer({
dpr,
alpha: true,
premultipliedAlpha: false
});
const gl = renderer.gl;
gl.clearColor(0, 0, 0, enableTransparency ? 0 : 1);
container.appendChild(gl.canvas);
const camera = new Camera(gl, {
left: -1,
right: 1,
top: 1,
bottom: -1,
near: 0.1,
far: 10
});
camera.position.z = 1;
const geometry = new Triangle(gl);
const [r1, g1, b1] = parseHexColor(color);
const [r2, g2, b2] = parseHexColor(cursorBallColor);
const metaBallsUniform: Vec3[] = [];
for (let i = 0; i < 50; i++) {
metaBallsUniform.push(new Vec3(0, 0, 0));
}
const program = new Program(gl, {
vertex,
fragment,
uniforms: {
iTime: { value: 0 },
iResolution: { value: new Vec3(0, 0, 0) },
iMouse: { value: new Vec3(0, 0, 0) },
iColor: { value: new Vec3(r1, g1, b1) },
iCursorColor: { value: new Vec3(r2, g2, b2) },
iAnimationSize: { value: animationSize },
iBallCount: { value: ballCount },
iCursorBallSize: { value: cursorBallSize },
iMetaBalls: { value: metaBallsUniform },
iClumpFactor: { value: clumpFactor },
enableTransparency: { value: enableTransparency }
}
});
const mesh = new Mesh(gl, { geometry, program });
const scene = new Transform();
mesh.setParent(scene);
const maxBalls = 50;
const effectiveBallCount = Math.min(ballCount, maxBalls);
const ballParams: BallParams[] = [];
for (let i = 0; i < effectiveBallCount; i++) {
const idx = i + 1;
const h1 = hash31(idx);
const st = h1[0] * (2 * Math.PI);
const dtFactor = 0.1 * Math.PI + h1[1] * (0.4 * Math.PI - 0.1 * Math.PI);
const baseScale = 5.0 + h1[1] * (10.0 - 5.0);
const h2 = hash33(h1);
const toggle = Math.floor(h2[0] * 2.0);
const radiusVal = 0.5 + h2[2] * (2.0 - 0.5);
ballParams.push({ st, dtFactor, baseScale, toggle, radius: radiusVal });
}
const mouseBallPos = { x: 0, y: 0 };
let pointerInside = false;
let pointerX = 0;
let pointerY = 0;
function resize() {
if (!container) return;
const width = container.clientWidth;
const height = container.clientHeight;
renderer.setSize(width * dpr, height * dpr);
gl.canvas.style.width = `${width}px`;
gl.canvas.style.height = `${height}px`;
program.uniforms.iResolution.value.set(gl.canvas.width, gl.canvas.height, 0);
}
window.addEventListener('resize', resize);
resize();
function onPointerMove(e: PointerEvent) {
if (!enableMouseInteraction || !container) return;
const rect = container.getBoundingClientRect();
const px = e.clientX - rect.left;
const py = e.clientY - rect.top;
pointerX = (px / rect.width) * gl.canvas.width;
pointerY = (1 - py / rect.height) * gl.canvas.height;
}
function onPointerEnter() {
if (!enableMouseInteraction) return;
pointerInside = true;
}
function onPointerLeave() {
if (!enableMouseInteraction) return;
pointerInside = false;
}
container.addEventListener('pointermove', onPointerMove);
container.addEventListener('pointerenter', onPointerEnter);
container.addEventListener('pointerleave', onPointerLeave);
const startTime = performance.now();
let animationFrameId: number;
function update(t: number) {
animationFrameId = requestAnimationFrame(update);
const elapsed = (t - startTime) * 0.001;
program.uniforms.iTime.value = elapsed;
for (let i = 0; i < effectiveBallCount; i++) {
const p = ballParams[i];
const dt = elapsed * speed * p.dtFactor;
const th = p.st + dt;
const x = Math.cos(th);
const y = Math.sin(th + dt * p.toggle);
const posX = x * p.baseScale * clumpFactor;
const posY = y * p.baseScale * clumpFactor;
metaBallsUniform[i].set(posX, posY, p.radius);
}
let targetX: number, targetY: number;
if (pointerInside) {
targetX = pointerX;
targetY = pointerY;
} else {
const cx = gl.canvas.width * 0.5;
const cy = gl.canvas.height * 0.5;
const rx = gl.canvas.width * 0.15;
const ry = gl.canvas.height * 0.15;
targetX = cx + Math.cos(elapsed * speed) * rx;
targetY = cy + Math.sin(elapsed * speed) * ry;
}
mouseBallPos.x += (targetX - mouseBallPos.x) * hoverSmoothness;
mouseBallPos.y += (targetY - mouseBallPos.y) * hoverSmoothness;
program.uniforms.iMouse.value.set(mouseBallPos.x, mouseBallPos.y, 0);
renderer.render({ scene, camera });
}
animationFrameId = requestAnimationFrame(update);
return () => {
cancelAnimationFrame(animationFrameId);
window.removeEventListener('resize', resize);
container.removeEventListener('pointermove', onPointerMove);
container.removeEventListener('pointerenter', onPointerEnter);
container.removeEventListener('pointerleave', onPointerLeave);
container.removeChild(gl.canvas);
gl.getExtension('WEBGL_lose_context')?.loseContext();
};
}, [
color,
cursorBallColor,
speed,
enableMouseInteraction,
hoverSmoothness,
animationSize,
ballCount,
clumpFactor,
cursorBallSize,
enableTransparency
]);
return <div ref={containerRef} className="w-full h-full relative" />;
};
export default MetaBalls;